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	<title>Comments for FlashSim Blog</title>
	<atom:link href="http://flashsim.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://flashsim.wordpress.com</link>
	<description>Product simulations, Flash, state machines, and observations</description>
	<lastBuildDate>Mon, 17 Aug 2009 18:39:54 +0000</lastBuildDate>
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		<title>Comment on Moving back into Subversion by Moving back into Subversion « FlashSim Blog</title>
		<link>http://flashsim.wordpress.com/2009/08/17/moving-back-into-subversion/#comment-55</link>
		<dc:creator>Moving back into Subversion « FlashSim Blog</dc:creator>
		<pubDate>Mon, 17 Aug 2009 18:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://flashsim.wordpress.com/?p=105#comment-55</guid>
		<description>[...] Moving back into Subversion « FlashSim Blog [...]</description>
		<content:encoded><![CDATA[<p>[...] Moving back into Subversion « FlashSim Blog [...]</p>
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		<title>Comment on AS 3.0 State Machines by Samuel Asher Rivello</title>
		<link>http://flashsim.wordpress.com/2008/09/22/as-30-state-machines/#comment-52</link>
		<dc:creator>Samuel Asher Rivello</dc:creator>
		<pubDate>Wed, 12 Aug 2009 00:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://flashsim.wordpress.com/?p=16#comment-52</guid>
		<description>Enums are my favorite community developed language feature!!!

An Enum is a kind of variable that is not natively available in ActionScript 3.0, but can be found in other languages such as C++. An enum is a type with a restricted set of values. 

Here is  a demo;
http://www.blog.rivello.org/?p=621</description>
		<content:encoded><![CDATA[<p>Enums are my favorite community developed language feature!!!</p>
<p>An Enum is a kind of variable that is not natively available in ActionScript 3.0, but can be found in other languages such as C++. An enum is a type with a restricted set of values. </p>
<p>Here is  a demo;<br />
<a href="http://www.blog.rivello.org/?p=621" rel="nofollow">http://www.blog.rivello.org/?p=621</a></p>
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		<title>Comment on Flash Builder 4 inline syntax for states looks slick but encourages bad behavior by jonkaye</title>
		<link>http://flashsim.wordpress.com/2009/07/22/flash-builder-4-inline-syntax-for-states-looks-slick-but-encourages-bad-behavior/#comment-47</link>
		<dc:creator>jonkaye</dc:creator>
		<pubDate>Thu, 23 Jul 2009 04:45:33 +0000</pubDate>
		<guid isPermaLink="false">http://flashsim.wordpress.com/?p=73#comment-47</guid>
		<description>Thanks for the clarification, Matt.  I didn&#039;t intend to be picky, and I see wonderful things in FB4 that make me wish I had more time to explore (though alas, life intrudes)!

Rather, since I spend a lot of time developing applications that use state machines (finite state machines and hierarchical state machines), I wanted to point out the potentially-dangerous path one might go down by subordinating to elements the behaviors for specific contexts/states, thereby diluting the critical organizational benefit of using a state-based architecture.</description>
		<content:encoded><![CDATA[<p>Thanks for the clarification, Matt.  I didn&#8217;t intend to be picky, and I see wonderful things in FB4 that make me wish I had more time to explore (though alas, life intrudes)!</p>
<p>Rather, since I spend a lot of time developing applications that use state machines (finite state machines and hierarchical state machines), I wanted to point out the potentially-dangerous path one might go down by subordinating to elements the behaviors for specific contexts/states, thereby diluting the critical organizational benefit of using a state-based architecture.</p>
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	<item>
		<title>Comment on Flash Builder 4 inline syntax for states looks slick but encourages bad behavior by Matt Chotin</title>
		<link>http://flashsim.wordpress.com/2009/07/22/flash-builder-4-inline-syntax-for-states-looks-slick-but-encourages-bad-behavior/#comment-46</link>
		<dc:creator>Matt Chotin</dc:creator>
		<pubDate>Thu, 23 Jul 2009 04:08:42 +0000</pubDate>
		<guid isPermaLink="false">http://flashsim.wordpress.com/?p=73#comment-46</guid>
		<description>Hey Jon,

I think there may be a misunderstanding here since States for components are not part of a state machine.  They are more about a component being in a visual state, e.g., up or down, selected, etc.  Given that these tend to be minor adjustments and not wholesale replacements, making it easier to include deltas as close to the actual component declaration as possible I think is a lot easier to understand.  We&#039;re pretty excited by this change, we think a very useful feature will now finally get used :-)

Matt</description>
		<content:encoded><![CDATA[<p>Hey Jon,</p>
<p>I think there may be a misunderstanding here since States for components are not part of a state machine.  They are more about a component being in a visual state, e.g., up or down, selected, etc.  Given that these tend to be minor adjustments and not wholesale replacements, making it easier to include deltas as close to the actual component declaration as possible I think is a lot easier to understand.  We&#8217;re pretty excited by this change, we think a very useful feature will now finally get used <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Matt</p>
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		<title>Comment on Flash Builder 4 inline syntax for states looks slick but encourages bad behavior by jonkaye</title>
		<link>http://flashsim.wordpress.com/2009/07/22/flash-builder-4-inline-syntax-for-states-looks-slick-but-encourages-bad-behavior/#comment-45</link>
		<dc:creator>jonkaye</dc:creator>
		<pubDate>Wed, 22 Jul 2009 18:14:31 +0000</pubDate>
		<guid isPermaLink="false">http://flashsim.wordpress.com/?p=73#comment-45</guid>
		<description>I&#039;d love to discuss this more if we have a chance to meet sometime, maybe at MAX.

One comment, though -- you mentioned the &quot;delta changes on many components&quot; -- this seems to me you&#039;re suggesting the behavior of a component could depend on how that component has been changed over the history of states that have been visited.  This is a big no-no in terms of state machine design, as each state is supposed to be a complete context.  The explosion of states is one problem with FSM&#039;s being used practically in large systems.

I am eager to get into FB4 and adapt my hierarchical state machine (HSM) work to it, so hopefully we can have a good discussion at the next opportunity.</description>
		<content:encoded><![CDATA[<p>I&#8217;d love to discuss this more if we have a chance to meet sometime, maybe at MAX.</p>
<p>One comment, though &#8212; you mentioned the &#8220;delta changes on many components&#8221; &#8212; this seems to me you&#8217;re suggesting the behavior of a component could depend on how that component has been changed over the history of states that have been visited.  This is a big no-no in terms of state machine design, as each state is supposed to be a complete context.  The explosion of states is one problem with FSM&#8217;s being used practically in large systems.</p>
<p>I am eager to get into FB4 and adapt my hierarchical state machine (HSM) work to it, so hopefully we can have a good discussion at the next opportunity.</p>
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		<title>Comment on Flash Builder 4 inline syntax for states looks slick but encourages bad behavior by Ted Patrick</title>
		<link>http://flashsim.wordpress.com/2009/07/22/flash-builder-4-inline-syntax-for-states-looks-slick-but-encourages-bad-behavior/#comment-44</link>
		<dc:creator>Ted Patrick</dc:creator>
		<pubDate>Wed, 22 Jul 2009 16:20:22 +0000</pubDate>
		<guid isPermaLink="false">http://flashsim.wordpress.com/?p=73#comment-44</guid>
		<description>The states syntax in FX2&amp;FX3 was very hard to read and extend. As all state changes occurred in blocks, describing the delta changes on many components got very complex and hard to maintain. Being able to denote states where components are instanciated makes it much easier to edit given the location of the state values is on the instance itself. It also allows for more incremental change.

I stopped using States at FX2.2 because the syntax was so hard to maintain. The new syntax makes it much easier overall and I feel it adds much value to Flex4. I know we can debate this round and round but go build and app using states in Flex 3 and Flex 4 and you will see this super clear.

My take is that it is a great change.

Ted :)</description>
		<content:encoded><![CDATA[<p>The states syntax in FX2&amp;FX3 was very hard to read and extend. As all state changes occurred in blocks, describing the delta changes on many components got very complex and hard to maintain. Being able to denote states where components are instanciated makes it much easier to edit given the location of the state values is on the instance itself. It also allows for more incremental change.</p>
<p>I stopped using States at FX2.2 because the syntax was so hard to maintain. The new syntax makes it much easier overall and I feel it adds much value to Flex4. I know we can debate this round and round but go build and app using states in Flex 3 and Flex 4 and you will see this super clear.</p>
<p>My take is that it is a great change.</p>
<p>Ted <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Building data dashboards for customers by Building data dashboards for customers &#124; Adobe Tutorials</title>
		<link>http://flashsim.wordpress.com/2009/07/20/building-data-dashboards-for-customers/#comment-43</link>
		<dc:creator>Building data dashboards for customers &#124; Adobe Tutorials</dc:creator>
		<pubDate>Mon, 20 Jul 2009 06:44:44 +0000</pubDate>
		<guid isPermaLink="false">http://flashsim.wordpress.com/?p=71#comment-43</guid>
		<description>[...] I just saw a blog post on Seth Godin’s blog recommending that companies build data dashboards to help track usage .  It is right on, and the short post is a worthwhile read. About 1 year ago, I was asked to evaluate a tech company for a significant investment, and I was so impressed with their data tracking dashboards used that it was clear they really were thinking straight about their business.  They were managing/selling text services in Europe, and their control center was impressive.  Th See the original post here: Building data dashboards for customers [...]</description>
		<content:encoded><![CDATA[<p>[...] I just saw a blog post on Seth Godin’s blog recommending that companies build data dashboards to help track usage .  It is right on, and the short post is a worthwhile read. About 1 year ago, I was asked to evaluate a tech company for a significant investment, and I was so impressed with their data tracking dashboards used that it was clear they really were thinking straight about their business.  They were managing/selling text services in Europe, and their control center was impressive.  Th See the original post here: Building data dashboards for customers [...]</p>
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	</item>
	<item>
		<title>Comment on Looking for &#8220;Help&#8221; by halicon</title>
		<link>http://flashsim.wordpress.com/2008/12/18/looking-for-help/#comment-32</link>
		<dc:creator>halicon</dc:creator>
		<pubDate>Tue, 26 May 2009 19:36:57 +0000</pubDate>
		<guid isPermaLink="false">http://flashsim.wordpress.com/?p=38#comment-32</guid>
		<description>Thanks for the response... I had no real luck in finding a solid solution, except installing flash cs3 parallel to cs4, which I would hardly call an elegant solution.

Unfortunately the component only has documentation once installed in the glorious help panel - rip :.(

Adobe CS3 is also so much quicker... thanks and nice blog!</description>
		<content:encoded><![CDATA[<p>Thanks for the response&#8230; I had no real luck in finding a solid solution, except installing flash cs3 parallel to cs4, which I would hardly call an elegant solution.</p>
<p>Unfortunately the component only has documentation once installed in the glorious help panel &#8211; rip :.(</p>
<p>Adobe CS3 is also so much quicker&#8230; thanks and nice blog!</p>
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	<item>
		<title>Comment on Looking for &#8220;Help&#8221; by jonkaye</title>
		<link>http://flashsim.wordpress.com/2008/12/18/looking-for-help/#comment-31</link>
		<dc:creator>jonkaye</dc:creator>
		<pubDate>Tue, 26 May 2009 03:26:31 +0000</pubDate>
		<guid isPermaLink="false">http://flashsim.wordpress.com/?p=38#comment-31</guid>
		<description>Jay said he would get back to me on this, but has not, unfortunately.  The only thing I can recommend is to poke around the Help folder in the Flash install directories -- the MXP should have installed help files somewhere in there even if Flash isn&#039;t using them.  They should be readable via a browser.</description>
		<content:encoded><![CDATA[<p>Jay said he would get back to me on this, but has not, unfortunately.  The only thing I can recommend is to poke around the Help folder in the Flash install directories &#8212; the MXP should have installed help files somewhere in there even if Flash isn&#8217;t using them.  They should be readable via a browser.</p>
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	<item>
		<title>Comment on Looking for &#8220;Help&#8221; by halicon</title>
		<link>http://flashsim.wordpress.com/2008/12/18/looking-for-help/#comment-30</link>
		<dc:creator>halicon</dc:creator>
		<pubDate>Mon, 25 May 2009 15:24:05 +0000</pubDate>
		<guid isPermaLink="false">http://flashsim.wordpress.com/?p=38#comment-30</guid>
		<description>Hi,

I am not sure if Adobe has resolved this or not but only discovered today to my horror that I cannot find extension help for a new component I am utilising for a a huge flash project.

Are you aware of any solution from Adobe as of yet ?</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>I am not sure if Adobe has resolved this or not but only discovered today to my horror that I cannot find extension help for a new component I am utilising for a a huge flash project.</p>
<p>Are you aware of any solution from Adobe as of yet ?</p>
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